For some educators, there is nothing wrong with fun and games. A group called the Education Arcade recently held a conference in Los Angeles to discuss the future of educational games,(1)__________________________________. The Education Arcade commenced at the Massachusetts Institute of Technology, near Boston. Professors cooperated with the Microsoft Company to create what they called the Games-to-Teach Project. The group began to explore techniques to use technology in teaching and learning.(2)____________________________. The group recently announced that a "Games for Learning" statement will be placed on some products. The goal is to help people find games that are recreational but will also teach. The Entertainment Software Association says approximately fifty percent of all Americans at age six and older play computer and video games. Sales of such games in the United States grew eight percent last year, to seven-thousand-million dollars.(3)_________________________________. They say many companies are not willing to invest that much money and time in educational games when other kinds sell better. Still, companies have been creating systems like hand-held educational devices made by LeapFrog. And new educational role-playing games are being developed on the basis of the results from recent surveys and related research. For example, M.I.T. is developing a game so that players will get to experience the American Revolution online.